In response to a request on the Dolphin Smalltalk newsgroup, Andy Bower takes you through an in-depth walkthrough of the steps to create an animated 2D Air Traffic Control game in Dolphin Smalltalk. We’ve gone with a "stream of consciousness" approach, which means that the total length of all the programmes is rather long. However, hopefully you'll find that, if you can stick through them, they give a good insight into what programming in Dolphin and MVP is all about.
Part 1. In response to a request on the Dolphin Smalltalk newsgroup, Andy Bower takes you through an in-depth walkthrough of the steps to create an animated 2D Air Traffic Control game in Dolphin Smalltalk.
Part 2. Continuing his walkthrough detailing how to create an animated Air Traffic Control game in Dolphin, Andy Bower show you how to get flicker free animation and dynamically interact with your game objects.
Part 3. In the third part of this series on how to create an animated game with Dolphin, Andy Bower shows you how to create an application window out of a number of GUI components.
Part 4. In the fourth video of this series, Andy Bower shows you how to tidy up the loose ends and add the user interaction logic to the Dolphin Air Traffic Control game.
You can also download the completed example package of Dolphin source code from the same pages. However, if you don't want to load them into Dolphin, but would rather just play the game, you can download the final Windows executable file, which should be just click and go. Here's what it looks like when running: